Archive
2026 6
October
- Building rivers and waterfalls from a waterways table
- Generating an island with stream-power erosion for Godot
- Modeling and rigging an orc in Blender with Python scripts
- Running turn-based combat on a real-time clock in Godot
- Auditing a day of agent work and building tooling from it
- Building a first-person RPG prototype in Godot with agents