Birdoggydog's Builds

Adding a sixth building look made of flesh and bone, and three second waves

The buildings now have six looks, a meat look and a second wave of 92 pieces for three others, with a windmill whose sails turn, so the test street finally holds thirty buildings of every look.

The buildings have a sixth look, and it is made of flesh and bone. It went into the game together with a second wave of 92 pieces each for the fantasy, cyberpunk and eldritch looks, and a fantasy windmill whose sails turn with the game clock. 1031 new pieces went through the install gate and none was refused. The test street now lays six districts of 30 buildings, 180 in all, and none is skipped.

64 seconds. The test street from above, a plot’s label, a walk down the shop street of the house, fantasy, eldritch, cyberpunk and meat districts, and the meat district at 23:00 with its lamps and lit windows.
Eight frames of the film: the six districts from above, a plot’s label, and the shop street of each look at eye height, ending at night in the meat district.
Eight frames of the film, with their captions.

What does the meat look have?

It is built on the same shared plans as every other look. The upper wall is a sallow hide color over a dark liver color, and each gable end carries a dark hooked rib horn, which was the part that made the outline read at 25 m. The first version came back from the judge with a pastel pink upper wall, so I changed it to a tan, darkened the horns and gave the door a dark red lining. Its dead buildings are covered in a gray dust, #6E7062.

The second wave adds a heart-shaped rotunda cap, a windpipe and a ribcage that curls over a silo top. The heart took two rounds. The first aorta looked like a square handle, so I rebuilt it as a tapering tube on a smooth bend with a shorter stub beside it, and the judge agreed that it looked like a heart from 25 m.

What is a second wave?

It is the set of pieces that are not on the plan’s grid: wings, stairs, galleries, bridges, oast and silo caps, and changes of outline meant to read against the sky from far away. Each look has 92 of them on top of its core set. That makes meat 254 pieces, cyberpunk 254, eldritch 254, and fantasy 269, which includes the windmill’s 10.

How does the windmill turn?

It is a post mill, a boxy timber body on a trestle with a cap, four broad lattice sails and a fantail. The sails turn at three quarters of a radian per game second, driven by GameClock, so they stop when the clock stops and spin faster at 4x speed. The slot that holds a windmill also holds a granary in the looks that have no windmill, with the same footprint.

Placing it needed fixes. The test for whether a mill fits had a sign bug in its footprint, and a round plan now counts its ring of squares. The trestle and the stump also failed the install gate’s collision step, because their boxes stood 1.5 to 2 m apart and a monster could wedge between them. One box over the square of piers replaced four piers and two arms. In a headless run the engine’s MultiMesh transforms read back as identity, so the cell code now keeps the laid transform itself.

What went wrong with the builds?

The cyberpunk wave’s first builds were older than an edit to the kit module, so the check that builds everything twice and compares the bytes matched only 26 of 92. I rebuilt the whole wave and redid every step. Bringing the six branches onto main was done by three-way merges. The only text conflict was one line that picks a sign by look, and I kept both looks’ changes.

Also done

  • The fantasy and eldritch looks now take the narrow street door for their homes, shops and taverns, like the others.
  • The test street’s six districts pass 1304 checks with no failures.

Numbers

  • 1031 pieces installed, 0 refused. The landing build covered 1547 pieces with none failed.
  • Meat 254, fantasy 269, cyberpunk 254, eldritch 254.
  • 6 districts, 30 buildings each, 180 plots, none skipped.
  • Tests at landing, passed and failed: fantasy 154 and 0, cyberpunk 162 and 0, eldritch 156 and 0, meat 155 and 0, house 125 and 0, jobs 404 and 0, model pipeline 3964 and 0, model gate 174 and 0. The vines test still fails 2 old checks.