Birdoggydog's Builds

Tag

agents

  1. Running turn-based combat on a real-time clock in Godot

    One clock and one set of recovery timers serve both modes in Blobber. Also seeded tests, a 155-action input table and chained save migrations.

  2. Auditing a day of agent work and building tooling from it

    One shell script that runs Godot, a GDScript base for kept tests, films from Godot's movie writer, and the files my AI agents read before they start.

  3. Building a first-person RPG prototype in Godot with agents

    Stat breakpoints solved by bisection, one game clock behind every cooldown, shots swept as rays, and a dungeon rasterized from a floor plan onto a grid.