Tag
agents
Running turn-based combat on a real-time clock in Godot
One clock and one set of recovery timers serve both modes in Blobber. Also seeded tests, a 155-action input table and chained save migrations.
Auditing a day of agent work and building tooling from it
One shell script that runs Godot, a GDScript base for kept tests, films from Godot's movie writer, and the files my AI agents read before they start.
Building a first-person RPG prototype in Godot with agents
Stat breakpoints solved by bisection, one game clock behind every cooldown, shots swept as rays, and a dungeon rasterized from a floor plan onto a grid.