Tag
godot
Modeling and rigging an orc in Blender with Python scripts
A Skin-modifier stick figure, distance weights, baked textures and 22 export checks, the knowledge base behind them, and a facing bug in Godot.
Auditing a day of agent work and building tooling from it
One shell script that runs Godot, a GDScript base for kept tests, films from Godot's movie writer, and the files my AI agents read before they start.
Building a first-person RPG prototype in Godot with agents
Stat breakpoints solved by bisection, one game clock behind every cooldown, shots swept as rays, and a dungeon rasterized from a floor plan onto a grid.