Birdoggydog's Builds

Tag

godot

  1. Modeling and rigging an orc in Blender with Python scripts

    A Skin-modifier stick figure, distance weights, baked textures and 22 export checks, the knowledge base behind them, and a facing bug in Godot.

  2. Auditing a day of agent work and building tooling from it

    One shell script that runs Godot, a GDScript base for kept tests, films from Godot's movie writer, and the files my AI agents read before they start.

  3. Building a first-person RPG prototype in Godot with agents

    Stat breakpoints solved by bisection, one game clock behind every cooldown, shots swept as rays, and a dungeon rasterized from a floor plan onto a grid.