Tag
importer
Seating a dungeon's NPCs from its map file in Godot
The starting dungeon's characters, lockers and keys are joined to its four floors, and a lockpicking number turned out to have no right answer.
Stacking dungeon floors and building lifts in Godot
Four phone-drawn maps imported as one dungeon, with heights worked out from the ceilings, lifts that run on game time, a facility key and a map level per floor.