Birdoggydog's Builds

Tag

importer

  1. Seating a dungeon's NPCs from its map file in Godot

    The starting dungeon's characters, lockers and keys are joined to its four floors, and a lockpicking number turned out to have no right answer.

  2. Stacking dungeon floors and building lifts in Godot

    Four phone-drawn maps imported as one dungeon, with heights worked out from the ceilings, lifts that run on game time, a facility key and a map level per floor.