Birdoggydog's Builds

Tag

interiors

  1. Laying a dungeon floor from generated pieces in Godot

    The first floor of the Breakout Site now uses my own walls, floors, ceilings, lights and doors, placed by a rule, with a tiling detail layer for close-ups.

  2. Generating modular dungeon wall and floor pieces in Blender

    A kit of 92 indoor pieces on a 3 m grid, the ray checks that prove they fit together, and a tiling detail texture so a wall has grain up close.