Tag
interiors
Laying a dungeon floor from generated pieces in Godot
The first floor of the Breakout Site now uses my own walls, floors, ceilings, lights and doors, placed by a rule, with a tiling detail layer for close-ups.
Generating modular dungeon wall and floor pieces in Blender
A kit of 92 indoor pieces on a 3 m grid, the ray checks that prove they fit together, and a tiling detail texture so a wall has grain up close.