Tag
island
Bringing a dungeon lift up through a crater lake in Godot
A 41 m shaft under a volcano's lake, a hole cut in the water mesh, a causeway the party can't jump off, and two map bugs it turned up.
Making a generated island the default world in Godot
The procedural island replaced the hand-built scene as the play world, with a marker overlay file, a start inside the dungeon and the old world kept for tests.