Tag
physics
Making far-off monsters sleep to fix a slow dungeon
The Breakout Site ran at 9 frames per second once 58 monsters went in. Two causes, neither of them collision, and the fix that took it to 60 and up.
Tag
The Breakout Site ran at 9 frames per second once 58 monsters went in. Two causes, neither of them collision, and the fix that took it to 60 and up.