Birdoggydog's Builds

Tag

procedural

  1. Generating rocks and trees in Blender to a scatter budget

    A Godot trial that places 40,000 stand-ins to price each class of piece, then basalt from joint planes, arches as spans, and tree crowns of alpha-tested cards.

  2. Building a new orc on parametric heads and bodies in Blender

    A head and a body generated from numbers over a distance field, two passes that cut their triangles, a collarbone, and a shoulder fault that was the pose.