Tag
story
Hiding a locker's code on a dead NPC's body in Godot
A dead assayist now carries the code to the Breakout Site's wet locker on a slip, and two doors went back to the pick difficulties I drew.
Seating a dungeon's NPCs from its map file in Godot
The starting dungeon's characters, lockers and keys are joined to its four floors, and a lockpicking number turned out to have no right answer.
Letting NPCs die, leave bodies and hand out notes in Godot
Story effects that kill or eat a character, a saved fate, a searchable body, readable notes, juice injectors and a chest stocked from its party.