Tag
tooling
Building rivers and waterfalls from a waterways table
A 10 km island retuned in its generator's settings, river sheets laid out in seconds of travel in Godot, a tiered tower, and one folder for every file.
Running turn-based combat on a real-time clock in Godot
One clock and one set of recovery timers serve both modes in Blobber. Also seeded tests, a 155-action input table and chained save migrations.
Auditing a day of agent work and building tooling from it
One shell script that runs Godot, a GDScript base for kept tests, films from Godot's movie writer, and the files my AI agents read before they start.